Aug
20
2009
Two basic assumptions underline the content of this report on computer games, schools, and young people:
- computer games are an important medium in the world today, especially amongst many young people
- as an important medium, games are worthy of consideration in schools.
Games are viewed throughout as cultural forms, not just as a sophisticated technology. [...]
Tags: books
Aug
09
2009
Computer games may have a positive role in young people’s own leisure, but this report does not focus on playing computer games in the home or elsewhere: it specifically concentrates on gaming and learning in schools. Written as an accessible guide to the rationale and practices of game-based learning, it identifies available evidence from existing [...]
Tags: experiences, game-based learning, professionals
Aug
03
2009
‘Computer games, schools and young people: A report for educators on using computer games for learning’ is intended to be read by classroom teachers, teacher trainers and training agencies, as well as policy makers involved in addressing the recommendations of the 2008 Byron Review. It provides research evidence about the use of computer and video [...]
Tags: Computer, computer games, educational gaming, video games