Aug
25
2009
The gaming is not exclusively the preserve of children and young people, games are particularly important to current discussions about how young people are growing up. What are the implications of growing up at a time when games have been available since before birth? And, moreover, what are the implications for the education of these [...]
Tags: moments in history, novels, science concepts
Aug
20
2009
Two basic assumptions underline the content of this report on computer games, schools, and young people:
- computer games are an important medium in the world today, especially amongst many young people
- as an important medium, games are worthy of consideration in schools.
Games are viewed throughout as cultural forms, not just as a sophisticated technology. [...]
Tags: books
Aug
12
2009
The use of computer games by young people, too, is highly diverse – encompassing those who play ‘casually’ for a bit of fun every now and then, to those who spend hours immersed in virtual online worlds – and so their expectations about gaming in education will be highly varied. Meaningful classroom activities that can [...]
Tags: computer games, gaming, mobile games
Aug
09
2009
Computer games may have a positive role in young people’s own leisure, but this report does not focus on playing computer games in the home or elsewhere: it specifically concentrates on gaming and learning in schools. Written as an accessible guide to the rationale and practices of game-based learning, it identifies available evidence from existing [...]
Tags: experiences, game-based learning, professionals